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World of Warcraft attracts 4 million active users worldwide

1 lutego 2020, 08:01
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Blizzard Entertainment's game development team has always been known by players for their creativity. They have achieved very good results in the RTS and ARPG fields. Whether it is the Warcraft series, the Starcraft series or the Diablo series, they have been received worldwide. Player welcome. Recently, their MMORPG World of Warcraft has ushered in a continuous growth momentum. Blizzard announced on the official website that at present, World of Warcraft has gained more than 4 million subscribers worldwide.

Of course, this includes players who purchase the retail version of World of Warcraft and are using a complimentary one-month subscription. In any case, the current subscription volume has made World of Warcraft the most successful MMORPG in the world using WOW Classic Gold subscription fees. This number even surpassed NCSoft's massive Lineage, which had 3 million subscribers at its peak.

World of Warcraft can be so successful, mainly from the support of players in other parts of the world. There are currently more than 1.5 million gamers in World of Warcraft in China. They purchase game cards to obtain a certain number of hours of game time, which is very different from subscription fees. I know that sometimes you need a lot of WOW Classic Gold in the game. If you are bored about farming gold, you can buy WOW Classic Gold online, and ZZWOW is always your best choice.

And players in the United States are also very interested in World of Warcraft. Players only need to pay a subscription fee of $ 15 per month to experience everything in the game in a month without restriction. According to Blizzard's subscription data published in the official community, the United States and Canada have more than 1 million World of Warcraft subscribers. Prior to this, no MMORPG developed by an American company had achieved this achievement.

Blizzard has plans to launch the game in a number of Classic WOW Gold additional territories before the end of the year, including the potentially huge market of Taiwan - believed to be the second most lucrative market for MMOGs in the Far East after South Korea, where the game has already been a major success.

Blizzard CEO Mike Morhaime said that the reason why he can get more than one million paying customers in North America is mainly due to the support of retail partners. At the same time, they thanked the players for their support and help, which made World of Warcraft the most popular online game in the world.

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